About

Photo of Matthew Tran

Game Developer with an M.S. in Computer Science from the University of Southern California and a B.S. in Computer Engineering from UC Santa Barbara, specializing in game development, real-time systems, and XR applications.

Experienced in developing multiplayer systems, mixed reality applications, gameplay programming, and real-time interactive experiences using Unity, C++, C#, Python, and MetaXR. My work has included multiplayer networking, XR interaction systems, rendering techniques, hardware/software integration, and performance optimization.

I'm particularly interested in building immersive systems that combine technical depth with meaningful user interaction, especially in areas involving XR, simulation, robotics, and real-time experiences.

Other than being in front of my computer writing code or playing video games, I also enjoy SCUBA diving, snowboarding, skiing, and trying new food places.

Experience

QA Lead/Engineer - USC Games (B.L.U.E.)

Jun 2025 — present

As QA Lead for a 20+ member student game project, I directed a team of three, standardizing testing procedures and workflows to ensure consistent quality. I generated detailed QA reports and partnered closely with engineers to resolve bugs impacting user experience and game performance. Additionally, I trained new QA members and coordinated testing schedules using Perforce, Git, and ClickUp, successfully keeping development milestones on track.

Co-founder & Game Developer - Boundary Interactive LLC (Fly Exterminator)

Jan 2025 — present

Co-founded Boundary Interactive LLC and co-developed Fly Exterminator, a mixed-reality game for Meta Quest 3 released on Meta Horizon. Led game design and development across MR gameplay, UI, and MetaXR integration; used Perforce for version control and shipped through structured prototype-to-post-production milestones.

Game Development Intern - Boltz Entertainment (Write Warz)

Apr 2025 — Jan 2026

During my internship, I developed and launched a custom emote system to enhance player interactions within a multiplayer environment, leveraging Unity's Remote Procedure Call (RPC) system to deliver a seamless experience. I optimized asset usage and streamlined the build process, successfully reducing the total game size by over 60%. Additionally, I redesigned core character abilities, introducing new strategic layers to gameplay and elevating the overall player experience.

Education

M.S. in Computer Science (Game Development) - University of Southern California

Aug 2024 — May 2026

Completed a master's degree in Computer Science with a specialization in game development at USC. Built projects spanning multiplayer spaceship combat to mixed-reality titles, with a focus on gameplay systems, Unity, Unreal, and industry-standard production workflows.

B.S. in Computer Engineering - University of California, Santa Barbara

Sept 2019 — June 2023

Bachelor's in Computer Engineering with coursework in AI, algorithms, databases, and networks. Collaborated on drone automation, a 3D space roguelike, and an action RPG with mind control as its core mechanic.

Skills

UnityUnrealC#C++JavaPythonGitHubPerforceProblem SolvingLeadershipCollaborationMetaXRNetcodeWebGL