B.L.U.E.

Overview

B.L.U.E. is a multiplayer engineering combat sandbox set in deep space, developed as part of USC Advanced Games Program 2026. Build your own ships with modular parts, shape their behavior through real physics, and take them into battles where every force, collision, and failure is accurately simulated. Use intuitive engineering tools to design engines, structures, and systems that actually work in an experience where every design choice matters. Experiment with mass, balance, thrust, durability, and more. Whether you enjoy building, competing, or experimenting, B.L.U.E. lets you bring your imagined spacecraft to life and watch them fly!

Role: QA Lead and Game Developer

Dates: May 2026 - Current

Genre: Multiplayer, Action, Sci-fi, Competitive

Platform: PC

Unreal Engine 5C++Perforce

Duties

B.L.U.E. in-game view

In-game view

B.L.U.E. cinematic view

Cinematic view

Process

The project follows USC AGP production milestones with ongoing playtesting, QA passes, and cross-discipline coordination as core systems for ship building and combat are implemented and refined.

B.L.U.E. team group photo outdoors

Team group photo