B.L.U.E.
Overview
B.L.U.E. is a multiplayer engineering combat sandbox set in deep space, developed as part of USC Advanced Games Program 2026. Build your own ships with modular parts, shape their behavior through real physics, and take them into battles where every force, collision, and failure is accurately simulated. Use intuitive engineering tools to design engines, structures, and systems that actually work in an experience where every design choice matters. Experiment with mass, balance, thrust, durability, and more. Whether you enjoy building, competing, or experimenting, B.L.U.E. lets you bring your imagined spacecraft to life and watch them fly!
Role: QA Lead and Game Developer
Dates: May 2026 - Current
Genre: Multiplayer, Action, Sci-fi, Competitive
Platform: PC
Duties
- Led a QA team of 3 within a 20+ member student game project, standardizing testing procedures and workflows
- Created detailed QA reports and collaborated with engineers to resolve bugs affecting user experience and performance
- Trained QA members and coordinated testing schedules using Perforce, Git, and ClickUp to keep milestones on track
Gallery
In-game view
Cinematic view
Process
The project follows USC AGP production milestones with ongoing playtesting, QA passes, and cross-discipline coordination as core systems for ship building and combat are implemented and refined.
Team group photo