Fly Exterminator
Overview
Fly Exterminator is a Mixed-Reality (MR) video game for the Meta Quest 3 where players chase around and catch virtual flies in your real room using the Quest 3's scene capture functionality. Work on quick reflexes, satisfying interactions, and immersive MR mechanics designed specifically for Meta Quest 3.
Role: Game Designer and Developer
Dates: January 2025 – Current
Genre: Mixed Reality, Simulation, Competitive
Platform: Meta Quest 3
Duties
- Develop a game experience that can be completed in 5-10 minutes for CTIN 532L at USC
- Work alongside one other student to develop a mixed reality game for the Meta Quest 3
- Utilize Perforce for version control to streamline code organization
- Replicate industry production schedules including prototyping, pre-production, production, and post-production
- Create a realistic experience where players hunt virtual flies in their room
- Design the user interface that fits the genre of the game
Gallery
Ball represents a fly landing on walls
Testing MetaXR sound spatialization in a virtual environment
Testing interactions between virtual objects and real-world objects
Process
In ideation we explored VR ideas focused on fun rather than narrative. Combining my interest in turning everyday experiences into games with my partner’s memory of killing flies in summer, we landed on Fly Exterminator and built prototypes for virtual-real object interaction, sound spatialization, and player-object interactions.
Pre-production focused on a vertical slice: main menu, two game modes, and a results screen forming a complete loop. See the vertical slice demo.
Production expanded core mechanics with playtest feedback through Alpha (feature completeness: killing flies, UI, metrics) and Beta (all modes and tutorials). See the alpha demo and beta demo.
Post-production emphasized polish: UI redesigns plus music, SFX, and VFX, culminating in the teaser shown in the hero video.